A few problems we needed to solve:
- 4 teams & 2 actors per game
- No internet access
- Uninterupted gameplay needed
- No edge cases could exist
We decided that different apps on different tablets should be used for actors, and players. This meant the roles didn’t need to be mixed in a single app.
We built a local network for each component to connect to, meaning it didn’t need external ‘internet’ just access to the local WiFi.
Each person is paying £60 to play inside the venue, so there could be no breaks in gameplay. We build complex recovery and ‘tablet swap-out’ methods to always let the game continue.
Users are buying properties via an auctioning, competing on leaderboard and more. So there could be no case a game could be broken, or stuck-in-state. We identified every possible point of breaking, and protected against them all.






